Runes
Runes are obtainable items that apply special traits to weapons, tools, and armor items. Runes can only be socketed into equipment with open, available rune slots. They are sorted across three categories:
• They modify stats like mining speed, damage or luck rates.
• They increase damage output.
• They increase players survivability or movement.
Effect ranges are the wiki's; the roll inside the range is random. No tier list.
23 runes & traits
Pickaxe Runes
| Rarity | Name | Rarity | Effect | Source |
|---|---|---|---|---|
| Miner Shard | Rare | Luck: 5–16% overall luck increase. Yield: 5–15% chance to drop 1 extra ore from mines. Swift Mining: 4–12% faster mining. Mine Power: 8–15% extra mine damage. | Delver Zombie, Bomber, Golem |
Weapon Runes
| Rarity | Name | Rarity | Effect | Source |
|---|---|---|---|---|
| Frost Speck | Rare | Ice I: 10–20% chance to freeze enemies for 1–2 seconds on hit. (15–20s CD). Ice II: 15–40% chance to freeze enemies for 2–3 seconds on hit. (12–17s CD). | Crystal Spider, Diamond Spider, Prismarine Spider, Golem, Frostburn Oni | |
| Flame Spark | Rare | Burn I: Deals 5–10% weapon damage as fire damage per second for 1–2 seconds. (15–25% chance). Burn II: Deals 10–22% weapon damage as fire damage per second for 2–3 seconds. (20–50% chance). | Deathaxe Skeleton, Elite Deathaxe Skeleton, Blazing Slime, Reaper, Hellflame Oni | |
| Venom Crumb | Rare | Poison: Deals 4–7% weapon damage as poison damage per second for 3–6 seconds. (25–35% chance on hit). | Blight Pyromancer | |
| Chill Dust | Rare | Snow: Slows enemy attack speed and movement parameters by 12–32% for 3–7 seconds. (26–60% chance on hit). | Golem | |
| Blast Chip | Rare | Explosion: Triggers an explosion at the target's location, dealing 20–40% weapon damage as AOE damage. (8–20% chance on hit). | Bomber | |
| Drain Edge | Rare | Heal: Restores health equal to 4–11% of damage dealt per hit. Healing capped at 8% of the user's maximum health. | Reaper | |
| Thunder Shard | Rare | Shield: Deals ?% poison damage around the character for ? seconds. Has ? seconds cooldown. Activates when health is below ?%. | Tower of Hell |
Armor Runes
| Rarity | Name | Rarity | Effect | Source |
|---|---|---|---|---|
| Briar Notch | Rare | Thorns: Reflects 2–10% of incoming physical damage. Reflected damage capped at 5% of the user's maximum health. (0.05s internal cooldown). | Deathaxe Skeleton, Elite Deathaxe Skeleton, Samurai Ape | |
| Rage Mark | Rare | Berserk I: Increases physical damage output and movement speed by 12–26% for 4–7 seconds when health drops below 35%. (50–60s CD). Berserk II: Increases physical damage output and movement speed by 25–40% for 6–11 seconds when health drops below 35%. (30–50s CD). | Elite Skeleton Rogue, Common Orc, Elite Orc, Brute Oni, Savage Ape, Asura's Incarnate | |
| Ward Patch | Rare | Shield: Provides a 5–15% chance on hit to temporarily reduce incoming damage values by 6–14%. | Monk Panda | |
| Rot Stitch | Rare | Toxic Veins: Deals ?% poison damage around the character for ? seconds. Has ? seconds cooldown. Activates when health is below ?%. | Tower of Hell |
Weapon Secondary Traits
| Rarity | Name | Rarity | Effect | Source |
|---|---|---|---|---|
| Attack Speed | — | Increases attack speed values by 5–18%. | — | |
| Lethality | — | Increases base weapon damage modifiers by 5–15%. | — | |
| Critical Chance | — | Escalates baseline critical hit chance by 6–15%. | — | |
| Critical Damage | — | Amplifies structural damage on critical hits by 5–15%. | — | |
| Fracture | — | Boosts overall shield and stun damage by 5–20%. | — |
Armor Secondary Traits
| Rarity | Name | Rarity | Effect | Source |
|---|---|---|---|---|
| Endurance | — | Boosts maximum stamina gauges by 4–10%. | — | |
| Surge | — | Reduces tactical dash action cooldowns by 3–11%. | — | |
| Vitality | — | Scales overall character health maximums by 4–10%. | — | |
| Swiftness | — | Modifies active movement speed by 4–10%. | — | |
| Phase | — | Extends total invincibility frame duration on dash maneuvers by 4–11%. | — | |
| Stride | — | Increases total spatial coverage distance of standard dashes by 4–15%. | — |