Races are classes that can be obtained through rerolls based on randomness, players can change and earn new Races in the Wizard's Tower by talking to the Wizard or in the Race Menu. Races are separated based on their rarity, with the lowest one being Common and the highest one being Relic. All Races provide different advantages and perks for players when equipped. • Rerolls can be acquired through Robux purchases or redeeming Codes. • Luck buffs such as: Event Luck, Totem Luck, Potion Luck, do not affect Race rerolls.
Ordered by roll chance. Listed chances sum to 100%. Luck buffs do not affect race rerolls (wiki). No tier list: pick by the traits.
Backfire: 25% chance to burn the enemy when taking damage.
Cursed Aura: While in combat, deal 10% of your weapon damage per second to nearby enemies.
Devil's Finger: When dashing, teleport with hellfire particles and have a 35% chance to create a hellfire circle dealing 45% of your weapon damage per second for 3 seconds.
Trial of Judgement: 50% chance when dashing to create a holy circle dealing 45% of your weapon damage per second for 3 seconds.
Archangel's Smite: 33% chance to summon 3 consecutive beams of light, each dealing 50% Physical Damage (150% total).
The wiki's own calculator also encodes combat bonuses per race (lethality, attack speed, fire, smite, berserk); those are shown on each race page with the source.