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Forge Guide

Races

Races are classes that can be obtained through rerolls based on randomness, players can change and earn new Races in the Wizard's Tower by talking to the Wizard or in the Race Menu. Races are separated based on their rarity, with the lowest one being Common and the highest one being Relic. All Races provide different advantages and perks for players when equipped.
• Rerolls can be acquired through Robux purchases or redeeming Codes.
• Luck buffs such as: Event Luck, Totem Luck, Potion Luck, do not affect Race rerolls.

Ordered by roll chance. Listed chances sum to 100%. Luck buffs do not affect race rerolls (wiki). No tier list: pick by the traits.

16 races

All races with rarity, roll chance and traits
RarityRaceRarityRoll chanceTraits
HumanCommon25%
  • Blessed: +3% Luck and +3% Extra XP.
ElfUncommon14%
  • Superior Genes: +15% Stamina and +5% Height.
  • Glorious: +7% Luck Boost.
ZombieUncommon13.75%
  • Rotten: -25% Health.
  • Mutated Genes: +2% Health regeneration every 5 seconds.
  • Absorb: 15% chance to convert incoming damage to Health.
GoblinRare10.4%
  • Tiny: -15% Health, -15% Size.
  • Sneaky: +15% Movement Speed, +10% Attack Speed with daggers.
  • Bargain: 12% discount when shopping.
UndeadRare9%
  • Fragile Bones: -12% Health.
  • Sharp Surface: Reflect 10% of the damage taken.
  • Second Chance: Refills 50% of Health when Health is under 10%, every 5 minutes.
OrcRare8%
  • Heavy: -10% Stamina, -10% Movement Speed.
  • Muscular: +10% Physical Damage, +15% Health, +10% Size.
DwarfEpic5%
  • Heavy Short: -20% Height, -5% Movement Speed.
  • Gifted Miner: +15% Mining Damage, +5% Better Forge.
  • Critical Mining: 20% chance to deal +50% damage to rocks.
ShadowEpic4%
  • Shadow Pact: +15% Movement Speed, +10% Attack Speed, +10% Stamina, +5% Physical Damage, -10% Health.
  • Phantom Step: Upon taking damage, there is a 15% chance to turn into a shadow to dodge the attack.
VampireEpic4%
  • Bloodthirst: +15% Life Steal.
  • Blade Adept: 10% damage boost with straight swords.
MinotaurLegendary1.75%
  • Beast: +20% Health, -10% Movement Speed, -10% Stamina, +10% Height, +20% Width & Depth.
  • Bull's Fury: While under 50% Health, activate Rage Mode, increasing Movement Speed and Physical Damage by 30%.
DragonbornLegendary1.5%
  • Durable Scales: +20% Max HP and +10% Height.
  • Sharp Fangs: +12% Physical Damage.
  • Dragon's Breath: 40% chance to burn enemies and deal 30% of weapon damage per second for 3 seconds.
GolemLegendary1.25%
  • Tank: +30% Health, -10% Movement Speed, +30% Size.
  • Heavy Hitter: +15% Attack Speed with heavy weapons.
  • Stone Heart: 50% chance to reduce incoming damage by 25%.
FelynxLegendary1.25%
  • Lightfooted: +20% Stamina Boost, +20% Movement Speed, -20% Dash Cooldown, +20% Dash Distance.
  • Cat Reflexes: 20% chance to parry the next attack.
  • Clawed Grip: +20% Attack Speed/Damage with Gauntlets.
AngelMythical0.5%
  • Wings: -20% Dash Cooldown, +50% Dash Distance, +15% Longer Dash IFrame, +20% Movement Speed, +25% Jump Boost, +20% Stamina.
  • Mighty Clover: +30% Luck Boost.
  • Smite: 50% chance to call upon Smite on-hit for 30% of Physical Damage.
  • Holy Hand: Infinite Stamina while below 20% Health.
DemonMythical0.5%
  • Demonic Powers: +20% Movement Speed, +20% Attack Speed, +20% Physical Damage, +20% Stronger Fire Damage, +30% Height, +10% Width & Depth.
  • Backfire: 25% chance to burn the enemy when taking damage.
  • Cursed Aura: While in combat, deal 10% of your weapon damage per second to nearby enemies.
  • Devil's Finger: When dashing, teleport with hellfire particles and have a 35% chance to create a hellfire circle dealing 45% of your weapon damage per second for 3 seconds.
ArchAngelRelic0.1%
  • Wings: -35% Dash Cooldown, +75% Dash Distance, +15% Longer Dash, IFrame on Dash, +25% Movement Speed, +25% Jump Boost, +25% Stamina.
  • Demonic Powers: +20% Attack Speed, +20% Physical Damage, +30% Height, +10% Width & Depth.
  • Mighty Clover: +30% Luck Boost.
  • Trial of Judgement: 50% chance when dashing to create a holy circle dealing 45% of your weapon damage per second for 3 seconds.
  • Archangel's Smite: 33% chance to summon 3 consecutive beams of light, each dealing 50% Physical Damage (150% total).

The wiki's own calculator also encodes combat bonuses per race (lethality, attack speed, fire, smite, berserk); those are shown on each race page with the source.